Nosy Crow
Escape Room: Game Zero
A brand-new Escape Room adventure from bestselling author, Christopher Edge. Discover an epic new world packed with puzzles, action, danger and bravery - a virtual escape room where anything is possible and nothing is as it seems...
"A writer of genuine originality" - Guardian
"Perfect for puzzle-hungry beginner horror fans who require lashings of jeopardy" - The Times
If you liked ESCAPE ROOM, then you'll love GAME ZERO. A twisty, puzzle-filled story, it's a gamer's delight!
Eden's visit to The Escape sees her dropped into a world of puzzles and peril with no way out. She must find the keys, climb the levels and meet her fate. But what if she's not playing the game? Maybe the game is playing her...
A thought-provoking story about the power that games give us to reimagine the world.
"Punchy and action-packed, with a killer twist" - The Bookseller
Check out these other brilliant books from Christopher Edge:
- Black Hole Cinema Club
- Escape Room
- Twelve Minutes to Midnight
- The Jamie Drake Equation
A brand-new Escape Room adventure from bestselling author, Christopher Edge. Discover an epic new world packed with puzzles, action, danger and bravery - a virtual escape room where anything is possible and nothing is as it seems...
"A writer of genuine originality" - Guardian
"Perfect for puzzle-hungry beginner horror fans who require lashings of jeopardy" - The Times
If you liked ESCAPE ROOM, then you'll love GAME ZERO. A twisty, puzzle-filled story, it's a gamer's delight!
Eden's visit to The Escape sees her dropped into a world of puzzles and peril with no way out. She must find the keys, climb the levels and meet her fate. But what if she's not playing the game? Maybe the game is playing her...
A thought-provoking story about the power that games give us to reimagine the world.
"Punchy and action-packed, with a killer twist" - The Bookseller
Check out these other brilliant books from Christopher Edge:
- Black Hole Cinema Club
- Escape Room
- Twelve Minutes to Midnight
- The Jamie Drake Equation
Eden is cutting through an industrial park following directions that Ami, an online friend, has shared with her to a new escape room. Eden has completed plenty of birthday party escape rooms, but The Escape is supposed to be the ultimate. She's almost arrived when she sees the starlings. They're flying in a dizzying murmuration, faster and faster, and suddenly she trapped within it, before finding herself in a vast landscape with gentle music playing. She meets a boy named Ted who rudely tells her she's an NPC, a non-playing character in the video game he's playing and to stop bothering him with her side quests. Eden knows she's real, she knows the game is not a game, but she can't seem to get out without helping Ted find the keys and solve the puzzles. Each puzzle takes them to a new level with increasing levels of danger, but Eden seems to be the only one with an actual life to lose. Can either player ever leave the game and will reality ever be the same again?
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